Create GPU-rendered Svelte Components
"Create GPU-rendered Svelte components with WebGL and WebGPU fragment shaders.
A fragment shader can be written as a program that takes the coordinates of a pixel on the screen and returns the color that this pixel should have. This program can be executed on the GPU, ensuring massive parallelism and speed.
Svader supports Svelte 4 and Svelte 5."
Holger Dal Mogensen